![]() ![]() This value is then modified according to form, morale and match practice to output a single value (Actual Playing Level) that displays how good a player is at a certain position. Instead of relying in "spreadsheet statistics", the game uses rates players in key aspects (passing, shooting, heading, etc) in a simple scale, that combined with character traits (leadership, fairness, consistency, etc) output a single value. In addition to the difficulty levels (which affects the aggressiveness of the transfer market, effects of game fatigue and playing level of opponents), players can also set an initial cash injection and delegate roles (such as marketing, tickets, contacts or even squad related options such as team selection, tactics and changes during the matches) to assistants, allowing the game to be played from a trainer point of view to manager or accountant. It is also possible to choose an initial contract from three lower division teams, and start building the career from the bottom. In the "fixed" mode the player is stuck with a team, and will not be dismissed no matter how bad things might go, but in the "real" mode the player risks a sack if results, either financial or on the league table, go bad. The game offers the player the ability to choose between a "fixed" or a "real" career. TCM 2003 features 43 leagues with over 40.000 players and a powerful editor. In addition, the latest scores from around the league are updated as they occur.Total Club Manager 2003 is EA's third shot at a football managing game series, following both FIFA Soccer Manager (1997) and F.A. The 'Interactive Manager Dugout' allows the manager to bark out more orders to his team and change tactics throughout the game. ![]() The `Interactive Manager Dugout` allows the manager to watch the game unfold in glorious 3D whilst he can view the latest information about his team and current opponents. With more tactical options and completely new AI, TCM 2005 has the definitive 3D match engine.Īll new Highlights package -The PC highlight mode combines match commentary and key statistical information and then transports you to the 3D match when a key moment occurs.ĭata comes to Life - An all-new immersive and innovative experience comes to life in TCM 2005. (PC only)Ī whole set of new and added character traits per player on all platforms.Īll new 3D Engine - The new 3D match engine for 2005 ensures that your players follow the tactics you have set up. ![]() (PC only)įorm becomes more important whilst morale becomes less important. ![]() (PC only)ģ0 different stats per player as opposed to 16 in TCM 2004. This allows the manager to assess players with more depth on each of their skills. Player skills are now out of 0-99 instead of -1 to +2. Realism and Authenticity - The new database initiative is on track to deliver the deepest and most accurate data we have ever offered in TCM. TCM`s all new hi-res interface, player stat system and key game modes such as `Create a Club` (PC only) further push the boundaries of football management simulation. An all-new 3D highlights package (PC only) is also included to allow the manager to view key moments in the game. Whether you are scrapping for points in a relegation battle, or on the verge of European victory, TCM 2005 will guarantee you feel the pressures of the modern day football manager.Ī deeper, more thorough database (with officially licensed leagues, teams and players), as well as improved tactical realism in a stunning 3D world will allow for a more realistic management experience. From the makers of FIFA Football (the world`s #1 selling sports game), Total Club Manager 2005 will pit your football wits against the best managers in the world. ![]()
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